; Range of time per skill level that an Enemy will fire full auto for
LowSkillMinTimeToFireFullAuto=1.0
LowSkillMaxTimeToFireFullAuto=2.0
MediumSkillMinTimeToFireFullAuto=0.6
MediumSkillMaxTimeToFireFullAuto=1.0
HighSkillMinTimeToFireFullAuto=0.2
HighSkillMaxTimeToFireFullAuto=0.5
; animations used for throwing weapons down when they're empty
ThrowWeaponDownAnimationsHG=OutOfAmmoDropHG1
ThrowWeaponDownAnimationsHG=OutOfAmmoDropHG2
ThrowWeaponDownAnimationsHG=OutOfAmmoDropHG3
ThrowWeaponDownAnimationsSMG=OutOfAmmoDropSMG1
ThrowWeaponDownAnimationsSMG=OutOfAmmoDropSMG2
ThrowWeaponDownAnimationsMG=OutOfAmmoDropMG1
ThrowWeaponDownAnimationsMG=OutOfAmmoDropMG2
ThrowWeaponDownAnimationsSG=OutOfAmmoDropSG1
ThrowWeaponDownAnimationsSG=OutOfAmmoDropSG2
; chance that we will play a full body hit animation
HighSkillFullBodyHitChance=0.25
MediumSkillFullBodyHitChance=0.5
LowSkillFullBodyHitChance=0.666
[SwatGame.SwatOfficer]
; Range of time that an officer will fire full auto for
MinTimeToFireFullAuto=0.2
MaxTimeToFireFullAuto=0.4
; If set will be the overlay for the officer viewport (note, you can have different overlays for red/blue teams by setting this value in the subclass properties)